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If I want to know falsely his goal and he picks me knowing his goal I win cause I will be presented with 2 goals 1 obviously false and the other true thus I both know his goal and wich kind of “action” he choose, namely for me to know his goal. If I don’t want to know his goal and he picks a false goal I win, cause I will obviously not be distracted by his attempt to mislead me. I choose to know his goal, if he picks for me to hide his goal I get to know his goal. Rock-Paper-Sciccor translated to information could be as followed, tho a bit crooked But then all together, maybe he’ll never pick up that specific clue…Ĭould make for some fun meta-gaming maybe. But then again, if you choose too many times a woman your statistics will drop and you’re lost you tool to manipulate with it. The fun about this could be that, say that you do pick 80% of the times a male, your opponent will most likely need to watch male figures, but on the otherhand, you might just now throw him off and have choosen a woman. And not in a direct way, wich would rune the atmosphere of the game, but more like subtle hints. This could be well incorporated into your gameplan, and to not make it dry as in that you have too look into a chart with statistics before the game starts you could incorporate these kind if information into the party gast conversations, or something. Say you got statistics that a player over all his games has played 80% as a man, 70% as a white person, 17% as that or this specific character, 45% choose this goal etc…
#Spyparty connecting forever plus#
Also there is quite some psychology involved apperently, wich is quite interesting, plus people look for sign on what hand someone might throw, looking for twitches or tells, like I said it seems that RPS has some features in common with SpyParty.īut well here is my point, since this game is about human psychology and trying to figure out your enemy and get under his skin, it would be cool if you could get some background information about how he plays. However to get to my point, an important part for the players in these tourneys is to prepare for there opponents by studying there statistics, like how many times do they throw a hand, in what order and what not. What I found is that there is a World Championship for Rock-Paper-Sciccor and also tournaments with prize money. I hope everything works out and Im playing this within the next two years!Ĭause this game reminded me somewhat of the psychology of rock-paper-sciccor, ofcourse tis games seems much better then that, I did some research on that. I just see loads of potential here, and it is a very out of the box idea. The seekers could even take out spies themselves, if they can get them alone, where no one is watching. Seekers could point out potential targets for the snipers and highlight them.
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But seekers in the game would be searching for the spies from within the party itself. So why not have a team of lets say 5 spys, versus a team of 5 comprised of 2 or 3 snipers and 2 or 3 seekers. As you said, you want to make it cover entire mansions. Obviously, this wont be a one room game forever. While the 1 v 1 idea sounds fun, I was thinking of making a little deeper. I am aware, that this game is still in early development, but I just got so excited thinking about it, that I wanted to suggest some ideas, that maybe youve already thought of yourself, or maybe not. Its brilliant and has loads of potential.